Config window - File tab
Please move your pointer over the image below (and then left click it)…
Accept current configuration▲ Back to top
With this button you will accept and save current configuration.
Cancel configuration▲ Back to top
With this button you will cancel current configuration and rollback to previous one.
Default configuration▲ Back to top
With this button you will load the default configuration. NOTE - You need to press accept button to confirm the default configuration.
Associate CUE Splitter with .cue extension▲ Back to top
With this button you can associate .cue file extension with CUE Splitter! So if you double-click over a .cue file from Windows explorer, it will be automatically loaded by CUE Splitter. NOTE - You need at least a "power user" account level to use this feature.
Select source file audio reading method
With this combobox, you can select reading method used with source audio files. Differences between them are about speed and/or stability. Actually there are 4 different methods:
- Standard I/O - This method use standard I/O routines of C/C++ programming language: the stdio.h include file. This method is slow but very stable.
- Standard I/O (Buffered) - This method is equal to Standard I/O, but a memory buffer is added to speed up all file accesses. Buffer size depends on source audio file, and go from 64 Kb (MP3) up to 256 Kb (WAVE).
- Windows I/O - This method use windows I/O routines of Windows operating system: CreateFile, ReadFile, WriteFile, and so on... It is fast because system know that we are handling big files scanned sequentially (flag FILE_FLAG_SEQUENTIAL_SCAN is used), so Windows optimize all accesses. This method should be stable.
- Windows I/O (Buffered) - This method is equal to Windows I/O, but a memory buffer is added to speed up all file accesses. Buffer size depends on source audio file, and go from 64 Kb (MP3) up to 256 Kb (WAVE).
Actually the fastest method is Windows I/O (Buffered), so this could be the preferred selection. NOTE - The (none) item could cause errors! [Default = Windows I/O (Buffered)].
Select destination file audio writing method▲ Back to top
With this combobox, you can select writing method used with destination audio files. Differences between them are about speed and/or stability. Actually there are 4 different methods:
- Standard I/O - This method use standard I/O routines of C/C++ programming language: the stdio.h include file. This method is slow but very stable.
- Standard I/O (Buffered) - This method is equal to Standard I/O, but a memory buffer is added to speed up all file accesses. Buffer size depends on source audio file, and go from 64 Kb (MP3) up to 256 Kb (WAVE).
- Windows I/O - This method use windows I/O routines of Windows operating system: CreateFile, ReadFile, WriteFile, and so on... It is fast because system know that we are handling big files scanned sequentially (flag FILE_FLAG_SEQUENTIAL_SCAN is used), so Windows optimize all accesses. This method should be stable.
- Windows I/O (Buffered) - This method is equal to Windows I/O, but a memory buffer is added to speed up all file accesses. Buffer size depends on source audio file, and go from 64 Kb (MP3) up to 256 Kb (WAVE).
Actually the fastest method is Windows I/O (Buffered), so this could be the preferred selection. NOTE - The (none) item could cause errors! [Default = Windows I/O (Buffered)].
Don't overwrite existing file, rename it instead (valid for audio file, M3U and CUE)▲ Back to top
If this option is checked, when an output filename already exists, a progressive index number rounded by parenthesis is appended on it, so existing files will not be overwritten. Suppose an output filename is "Test.wave" and a file with that name already exists: the new file will be called "Test (1).wave"; and if "Test (1).wave" already exists, it will be called "Test (2).wave", and so on... If this option is unchecked, existing files will be overwritten. [Default = checked].
